include "colors.inc" #include "axes.inc" #include "textures.inc" #include "shapes.inc" object {axes} camera{ ultra_wide_angle angle 75 right x*image_width/image_height location <-8 , 8 ,-10> look_at <0.0 , 0 , 0.0> translate rotate<0, -40*(clock+.1),0> } light_source{ <1500,2500,-2500> color rgb<1,1,1> } plane{<0, 1, 0>, -1 texture {pigment {checker color Pink, color Silver} } translate<0,-9,0> } sphere{ <-4,0,0>, 0.8 texture { pigment{ color Red } finish { diffuse 0.9 phong 1} } translate <0,clock*4,0> rotate <0,0, -338*clock> } box { <1, 0, 8> <-1, 2, 6> texture { pigment {color Blue} } translate <0 , 0, 8*clock*-2> }